53 lines
1.2 KiB
C#
53 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000004 RID: 4
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[Token(Token = "0x2000004")]
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[UsedByNativeCode]
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public struct TreeInstance
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{
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// Token: 0x04000003 RID: 3
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000003")]
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public Vector3 position;
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// Token: 0x04000004 RID: 4
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x4000004")]
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public float widthScale;
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// Token: 0x04000005 RID: 5
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000005")]
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public float heightScale;
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// Token: 0x04000006 RID: 6
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4000006")]
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public float rotation;
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// Token: 0x04000007 RID: 7
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000007")]
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public Color32 color;
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// Token: 0x04000008 RID: 8
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4000008")]
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public Color32 lightmapColor;
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// Token: 0x04000009 RID: 9
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000009")]
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public int prototypeIndex;
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// Token: 0x0400000A RID: 10
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400000A")]
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internal float temporaryDistance;
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}
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}
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