Files
2026-04-10 22:50:51 +02:00

65 lines
1.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x0200000E RID: 14
[Token(Token = "0x200000E")]
[UsedByNativeCode]
public struct UIVertex
{
// Token: 0x04000049 RID: 73
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000049")]
public Vector3 position;
// Token: 0x0400004A RID: 74
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x400004A")]
public Vector3 normal;
// Token: 0x0400004B RID: 75
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400004B")]
public Vector4 tangent;
// Token: 0x0400004C RID: 76
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400004C")]
public Color32 color;
// Token: 0x0400004D RID: 77
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400004D")]
public Vector2 uv0;
// Token: 0x0400004E RID: 78
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400004E")]
public Vector2 uv1;
// Token: 0x0400004F RID: 79
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400004F")]
public Vector2 uv2;
// Token: 0x04000050 RID: 80
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4000050")]
public Vector2 uv3;
// Token: 0x04000051 RID: 81
[Token(Token = "0x4000051")]
private static readonly Color32 s_DefaultColor;
// Token: 0x04000052 RID: 82
[Token(Token = "0x4000052")]
private static readonly Vector4 s_DefaultTangent;
// Token: 0x04000053 RID: 83
[Token(Token = "0x4000053")]
public static UIVertex simpleVert;
}
}