Files
2026-04-10 22:50:51 +02:00

45 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Tilemaps
{
// Token: 0x02000002 RID: 2
[Token(Token = "0x2000002")]
[RequiredByNativeCode]
public class ITilemap
{
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000001")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
internal ITilemap()
{
}
// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000002")]
[Address(RVA = "0x74D8F0", Offset = "0x74C6F0", VA = "0x18074D8F0")]
public void RefreshTile(Vector3Int position)
{
}
// Token: 0x06000003 RID: 3 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000003")]
[Address(RVA = "0x74D880", Offset = "0x74C680", VA = "0x18074D880")]
[RequiredByNativeCode]
private static ITilemap CreateInstance()
{
return null;
}
// Token: 0x04000001 RID: 1
[Token(Token = "0x4000001")]
internal static ITilemap s_Instance;
// Token: 0x04000002 RID: 2
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000002")]
internal Tilemap m_Tilemap;
}
}