193 lines
4.9 KiB
C#
193 lines
4.9 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Tilemaps
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{
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// Token: 0x02000003 RID: 3
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[Token(Token = "0x2000003")]
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[RequiredByNativeCode]
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[Serializable]
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public class Tile : TileBase
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{
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// Token: 0x17000001 RID: 1
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// (get) Token: 0x06000004 RID: 4 RVA: 0x00002052 File Offset: 0x00000252
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// (set) Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000001")]
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public Sprite sprite
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{
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[Token(Token = "0x6000004")]
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[Address(RVA = "0x61E750", Offset = "0x61D550", VA = "0x18061E750")]
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get
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{
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return null;
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}
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[Token(Token = "0x6000005")]
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[Address(RVA = "0x3F7210", Offset = "0x3F6010", VA = "0x1803F7210")]
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set
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{
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}
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}
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// Token: 0x17000002 RID: 2
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// (get) Token: 0x06000006 RID: 6 RVA: 0x00002058 File Offset: 0x00000258
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// (set) Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000002")]
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public Color color
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{
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[Token(Token = "0x6000006")]
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[Address(RVA = "0x74DC20", Offset = "0x74CA20", VA = "0x18074DC20")]
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get
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{
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return default(Color);
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}
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[Token(Token = "0x6000007")]
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[Address(RVA = "0x63E260", Offset = "0x63D060", VA = "0x18063E260")]
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set
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{
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}
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}
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// Token: 0x17000003 RID: 3
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// (get) Token: 0x06000008 RID: 8 RVA: 0x00002070 File Offset: 0x00000270
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// (set) Token: 0x06000009 RID: 9 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000003")]
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public Matrix4x4 transform
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{
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[Token(Token = "0x6000008")]
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[Address(RVA = "0x74DC40", Offset = "0x74CA40", VA = "0x18074DC40")]
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get
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{
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return default(Matrix4x4);
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}
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[Token(Token = "0x6000009")]
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[Address(RVA = "0x74DC70", Offset = "0x74CA70", VA = "0x18074DC70")]
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set
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{
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}
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}
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// Token: 0x17000004 RID: 4
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// (get) Token: 0x0600000A RID: 10 RVA: 0x00002052 File Offset: 0x00000252
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// (set) Token: 0x0600000B RID: 11 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000004")]
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public GameObject gameObject
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{
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[Token(Token = "0x600000A")]
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[Address(RVA = "0x61E860", Offset = "0x61D660", VA = "0x18061E860")]
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get
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{
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return null;
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}
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[Token(Token = "0x600000B")]
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[Address(RVA = "0x703580", Offset = "0x702380", VA = "0x180703580")]
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set
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{
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}
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}
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// Token: 0x17000005 RID: 5
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// (get) Token: 0x0600000C RID: 12 RVA: 0x00002088 File Offset: 0x00000288
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// (set) Token: 0x0600000D RID: 13 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000005")]
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public TileFlags flags
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{
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[Token(Token = "0x600000C")]
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[Address(RVA = "0x74DC30", Offset = "0x74CA30", VA = "0x18074DC30")]
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get
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{
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return TileFlags.None;
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}
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[Token(Token = "0x600000D")]
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[Address(RVA = "0x5674C0", Offset = "0x5662C0", VA = "0x1805674C0")]
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set
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{
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}
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}
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// Token: 0x17000006 RID: 6
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// (get) Token: 0x0600000E RID: 14 RVA: 0x000020A0 File Offset: 0x000002A0
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// (set) Token: 0x0600000F RID: 15 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000006")]
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public Tile.ColliderType colliderType
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{
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[Token(Token = "0x600000E")]
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[Address(RVA = "0x74DC10", Offset = "0x74CA10", VA = "0x18074DC10")]
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get
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{
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return Tile.ColliderType.None;
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}
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[Token(Token = "0x600000F")]
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[Address(RVA = "0x6E1990", Offset = "0x6E0790", VA = "0x1806E1990")]
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set
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{
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}
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}
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// Token: 0x06000010 RID: 16 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000010")]
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[Address(RVA = "0x74DB20", Offset = "0x74C920", VA = "0x18074DB20", Slot = "5")]
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public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
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{
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}
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// Token: 0x06000011 RID: 17 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000011")]
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[Address(RVA = "0x74DB70", Offset = "0x74C970", VA = "0x18074DB70")]
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public Tile()
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{
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}
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// Token: 0x04000003 RID: 3
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000003")]
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[SerializeField]
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private Sprite m_Sprite;
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// Token: 0x04000004 RID: 4
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000004")]
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[SerializeField]
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private Color m_Color;
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// Token: 0x04000005 RID: 5
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000005")]
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[SerializeField]
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private Matrix4x4 m_Transform;
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// Token: 0x04000006 RID: 6
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4000006")]
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[SerializeField]
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private GameObject m_InstancedGameObject;
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// Token: 0x04000007 RID: 7
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4000007")]
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[SerializeField]
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private TileFlags m_Flags;
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// Token: 0x04000008 RID: 8
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[FieldOffset(Offset = "0x7C")]
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[Token(Token = "0x4000008")]
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[SerializeField]
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private Tile.ColliderType m_ColliderType;
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// Token: 0x02000004 RID: 4
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[Token(Token = "0x2000004")]
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public enum ColliderType
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{
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// Token: 0x0400000A RID: 10
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[Token(Token = "0x400000A")]
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None,
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// Token: 0x0400000B RID: 11
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[Token(Token = "0x400000B")]
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Sprite,
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// Token: 0x0400000C RID: 12
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[Token(Token = "0x400000C")]
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Grid
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}
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}
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}
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