Files
2026-04-10 22:50:51 +02:00

193 lines
4.9 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Tilemaps
{
// Token: 0x02000003 RID: 3
[Token(Token = "0x2000003")]
[RequiredByNativeCode]
[Serializable]
public class Tile : TileBase
{
// Token: 0x17000001 RID: 1
// (get) Token: 0x06000004 RID: 4 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000001")]
public Sprite sprite
{
[Token(Token = "0x6000004")]
[Address(RVA = "0x61E750", Offset = "0x61D550", VA = "0x18061E750")]
get
{
return null;
}
[Token(Token = "0x6000005")]
[Address(RVA = "0x3F7210", Offset = "0x3F6010", VA = "0x1803F7210")]
set
{
}
}
// Token: 0x17000002 RID: 2
// (get) Token: 0x06000006 RID: 6 RVA: 0x00002058 File Offset: 0x00000258
// (set) Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000002")]
public Color color
{
[Token(Token = "0x6000006")]
[Address(RVA = "0x74DC20", Offset = "0x74CA20", VA = "0x18074DC20")]
get
{
return default(Color);
}
[Token(Token = "0x6000007")]
[Address(RVA = "0x63E260", Offset = "0x63D060", VA = "0x18063E260")]
set
{
}
}
// Token: 0x17000003 RID: 3
// (get) Token: 0x06000008 RID: 8 RVA: 0x00002070 File Offset: 0x00000270
// (set) Token: 0x06000009 RID: 9 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000003")]
public Matrix4x4 transform
{
[Token(Token = "0x6000008")]
[Address(RVA = "0x74DC40", Offset = "0x74CA40", VA = "0x18074DC40")]
get
{
return default(Matrix4x4);
}
[Token(Token = "0x6000009")]
[Address(RVA = "0x74DC70", Offset = "0x74CA70", VA = "0x18074DC70")]
set
{
}
}
// Token: 0x17000004 RID: 4
// (get) Token: 0x0600000A RID: 10 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x0600000B RID: 11 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000004")]
public GameObject gameObject
{
[Token(Token = "0x600000A")]
[Address(RVA = "0x61E860", Offset = "0x61D660", VA = "0x18061E860")]
get
{
return null;
}
[Token(Token = "0x600000B")]
[Address(RVA = "0x703580", Offset = "0x702380", VA = "0x180703580")]
set
{
}
}
// Token: 0x17000005 RID: 5
// (get) Token: 0x0600000C RID: 12 RVA: 0x00002088 File Offset: 0x00000288
// (set) Token: 0x0600000D RID: 13 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000005")]
public TileFlags flags
{
[Token(Token = "0x600000C")]
[Address(RVA = "0x74DC30", Offset = "0x74CA30", VA = "0x18074DC30")]
get
{
return TileFlags.None;
}
[Token(Token = "0x600000D")]
[Address(RVA = "0x5674C0", Offset = "0x5662C0", VA = "0x1805674C0")]
set
{
}
}
// Token: 0x17000006 RID: 6
// (get) Token: 0x0600000E RID: 14 RVA: 0x000020A0 File Offset: 0x000002A0
// (set) Token: 0x0600000F RID: 15 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000006")]
public Tile.ColliderType colliderType
{
[Token(Token = "0x600000E")]
[Address(RVA = "0x74DC10", Offset = "0x74CA10", VA = "0x18074DC10")]
get
{
return Tile.ColliderType.None;
}
[Token(Token = "0x600000F")]
[Address(RVA = "0x6E1990", Offset = "0x6E0790", VA = "0x1806E1990")]
set
{
}
}
// Token: 0x06000010 RID: 16 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000010")]
[Address(RVA = "0x74DB20", Offset = "0x74C920", VA = "0x18074DB20", Slot = "5")]
public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
{
}
// Token: 0x06000011 RID: 17 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000011")]
[Address(RVA = "0x74DB70", Offset = "0x74C970", VA = "0x18074DB70")]
public Tile()
{
}
// Token: 0x04000003 RID: 3
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000003")]
[SerializeField]
private Sprite m_Sprite;
// Token: 0x04000004 RID: 4
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000004")]
[SerializeField]
private Color m_Color;
// Token: 0x04000005 RID: 5
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000005")]
[SerializeField]
private Matrix4x4 m_Transform;
// Token: 0x04000006 RID: 6
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000006")]
[SerializeField]
private GameObject m_InstancedGameObject;
// Token: 0x04000007 RID: 7
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000007")]
[SerializeField]
private TileFlags m_Flags;
// Token: 0x04000008 RID: 8
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4000008")]
[SerializeField]
private Tile.ColliderType m_ColliderType;
// Token: 0x02000004 RID: 4
[Token(Token = "0x2000004")]
public enum ColliderType
{
// Token: 0x0400000A RID: 10
[Token(Token = "0x400000A")]
None,
// Token: 0x0400000B RID: 11
[Token(Token = "0x400000B")]
Sprite,
// Token: 0x0400000C RID: 12
[Token(Token = "0x400000C")]
Grid
}
}
}