41 lines
828 B
C#
41 lines
828 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.UI
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{
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// Token: 0x02000007 RID: 7
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[Token(Token = "0x2000005")]
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public interface ICanvasElement
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{
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// Token: 0x0600001A RID: 26
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[Token(Token = "0x6000013")]
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[Address(Slot = "0")]
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void Rebuild(CanvasUpdate executing);
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// Token: 0x17000009 RID: 9
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// (get) Token: 0x0600001B RID: 27
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[Token(Token = "0x17000007")]
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Transform transform
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{
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[Token(Token = "0x6000014")]
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[Address(Slot = "1")]
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get;
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}
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// Token: 0x0600001C RID: 28
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[Token(Token = "0x6000015")]
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[Address(Slot = "2")]
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void LayoutComplete();
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// Token: 0x0600001D RID: 29
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[Token(Token = "0x6000016")]
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[Address(Slot = "3")]
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void GraphicUpdateComplete();
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// Token: 0x0600001E RID: 30
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[Token(Token = "0x6000017")]
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[Address(Slot = "4")]
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bool IsDestroyed();
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}
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}
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