31 lines
646 B
C#
31 lines
646 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000007 RID: 7
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[Token(Token = "0x2000007")]
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[Flags]
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public enum AdditionalCanvasShaderChannels
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{
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// Token: 0x04000008 RID: 8
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[Token(Token = "0x4000008")]
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None = 0,
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// Token: 0x04000009 RID: 9
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[Token(Token = "0x4000009")]
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TexCoord1 = 1,
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// Token: 0x0400000A RID: 10
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[Token(Token = "0x400000A")]
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TexCoord2 = 2,
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// Token: 0x0400000B RID: 11
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[Token(Token = "0x400000B")]
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TexCoord3 = 4,
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// Token: 0x0400000C RID: 12
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[Token(Token = "0x400000C")]
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Normal = 8,
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// Token: 0x0400000D RID: 13
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[Token(Token = "0x400000D")]
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Tangent = 16
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}
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}
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