Files
2026-04-10 22:50:51 +02:00

31 lines
646 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000007 RID: 7
[Token(Token = "0x2000007")]
[Flags]
public enum AdditionalCanvasShaderChannels
{
// Token: 0x04000008 RID: 8
[Token(Token = "0x4000008")]
None = 0,
// Token: 0x04000009 RID: 9
[Token(Token = "0x4000009")]
TexCoord1 = 1,
// Token: 0x0400000A RID: 10
[Token(Token = "0x400000A")]
TexCoord2 = 2,
// Token: 0x0400000B RID: 11
[Token(Token = "0x400000B")]
TexCoord3 = 4,
// Token: 0x0400000C RID: 12
[Token(Token = "0x400000C")]
Normal = 8,
// Token: 0x0400000D RID: 13
[Token(Token = "0x400000D")]
Tangent = 16
}
}