Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp-firstpass/RootMotion/Demos/BendGoal.cs
T
2026-04-10 22:50:51 +02:00

45 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x02000120 RID: 288
[Token(Token = "0x20000BB")]
public class BendGoal : MonoBehaviour
{
// Token: 0x060007B2 RID: 1970 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60005DB")]
[Address(RVA = "0x2A525A0", Offset = "0x2A513A0", VA = "0x182A525A0")]
private void Start()
{
}
// Token: 0x060007B3 RID: 1971 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60005DC")]
[Address(RVA = "0x2A524D0", Offset = "0x2A512D0", VA = "0x182A524D0")]
private void LateUpdate()
{
}
// Token: 0x060007B4 RID: 1972 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60005DD")]
[Address(RVA = "0x883B00", Offset = "0x882900", VA = "0x180883B00")]
public BendGoal()
{
}
// Token: 0x040007DB RID: 2011
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000522")]
public LimbIK limbIK;
// Token: 0x040007DC RID: 2012
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000523")]
[Range(0f, 1f)]
public float weight;
}
}