61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x02000100 RID: 256
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[Token(Token = "0x20000A3")]
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public class FPSCharacter : MonoBehaviour
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{
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// Token: 0x06000731 RID: 1841 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000580")]
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[Address(RVA = "0x2A66D60", Offset = "0x2A65B60", VA = "0x182A66D60")]
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private void Start()
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{
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}
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// Token: 0x06000732 RID: 1842 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000581")]
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[Address(RVA = "0x2A66DB0", Offset = "0x2A65BB0", VA = "0x182A66DB0")]
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private void Update()
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{
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}
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// Token: 0x06000733 RID: 1843 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000582")]
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[Address(RVA = "0x2A66CB0", Offset = "0x2A65AB0", VA = "0x182A66CB0")]
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private void OnGUI()
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{
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}
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// Token: 0x06000734 RID: 1844 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000583")]
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[Address(RVA = "0xAAB840", Offset = "0xAAA640", VA = "0x180AAB840")]
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public FPSCharacter()
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{
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}
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// Token: 0x04000732 RID: 1842
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40004AE")]
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[Range(0f, 1f)]
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public float walkSpeed;
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// Token: 0x04000733 RID: 1843
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x40004AF")]
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private float sVel;
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// Token: 0x04000734 RID: 1844
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40004B0")]
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private Animator animator;
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// Token: 0x04000735 RID: 1845
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40004B1")]
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private FPSAiming FPSAiming;
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}
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}
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