49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x02000101 RID: 257
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[Token(Token = "0x20000A4")]
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public class HitReactionTrigger : MonoBehaviour
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{
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// Token: 0x06000735 RID: 1845 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000584")]
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[Address(RVA = "0x2A67110", Offset = "0x2A65F10", VA = "0x182A67110")]
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private void Update()
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{
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}
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// Token: 0x06000736 RID: 1846 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000585")]
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[Address(RVA = "0x2A67070", Offset = "0x2A65E70", VA = "0x182A67070")]
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private void OnGUI()
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{
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}
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// Token: 0x06000737 RID: 1847 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000586")]
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[Address(RVA = "0x883B00", Offset = "0x882900", VA = "0x180883B00")]
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public HitReactionTrigger()
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{
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}
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// Token: 0x04000736 RID: 1846
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40004B2")]
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public HitReaction hitReaction;
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// Token: 0x04000737 RID: 1847
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40004B3")]
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public float hitForce;
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// Token: 0x04000738 RID: 1848
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40004B4")]
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private string colliderName;
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}
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}
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