Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp-firstpass/RootMotion/FinalIK/InteractionLookAt.cs
T
2026-04-10 22:50:51 +02:00

99 lines
2.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.FinalIK
{
// Token: 0x02000092 RID: 146
[Token(Token = "0x200006A")]
[Serializable]
public class InteractionLookAt
{
// Token: 0x060004E1 RID: 1249 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60003DA")]
[Address(RVA = "0x2EE2550", Offset = "0x2EE1350", VA = "0x182EE2550")]
public void Look(Transform target, float time)
{
}
// Token: 0x060004E2 RID: 1250 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60003DB")]
[Address(RVA = "0x2EE2750", Offset = "0x2EE1550", VA = "0x182EE2750")]
public void OnFixTransforms()
{
}
// Token: 0x060004E3 RID: 1251 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60003DC")]
[Address(RVA = "0x2EE2A00", Offset = "0x2EE1800", VA = "0x182EE2A00")]
public void Update()
{
}
// Token: 0x060004E4 RID: 1252 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60003DD")]
[Address(RVA = "0x2EE28D0", Offset = "0x2EE16D0", VA = "0x182EE28D0")]
public void SolveSpine()
{
}
// Token: 0x060004E5 RID: 1253 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60003DE")]
[Address(RVA = "0x2EE27F0", Offset = "0x2EE15F0", VA = "0x182EE27F0")]
public void SolveHead()
{
}
// Token: 0x060004E6 RID: 1254 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60003DF")]
[Address(RVA = "0x2EE2CD0", Offset = "0x2EE1AD0", VA = "0x182EE2CD0")]
public InteractionLookAt()
{
}
// Token: 0x0400049C RID: 1180
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400031C")]
[Tooltip("(Optional) reference to the LookAtIK component that will be used to make the character look at the objects that it is interacting with.")]
public LookAtIK ik;
// Token: 0x0400049D RID: 1181
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400031D")]
[Tooltip("Interpolation speed of the LookAtIK target.")]
public float lerpSpeed;
// Token: 0x0400049E RID: 1182
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400031E")]
[Tooltip("Interpolation speed of the LookAtIK weight.")]
public float weightSpeed;
// Token: 0x0400049F RID: 1183
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400031F")]
[HideInInspector]
public bool isPaused;
// Token: 0x040004A0 RID: 1184
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000320")]
private Transform lookAtTarget;
// Token: 0x040004A1 RID: 1185
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000321")]
private float stopLookTime;
// Token: 0x040004A2 RID: 1186
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4000322")]
private float weight;
// Token: 0x040004A3 RID: 1187
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000323")]
private bool firstFBBIKSolve;
}
}