Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp-firstpass/RootMotion/FinalIK/VRIKLODController.cs
T
2026-04-10 22:50:51 +02:00

61 lines
1.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.FinalIK
{
// Token: 0x020000E2 RID: 226
[Token(Token = "0x200008A")]
public class VRIKLODController : MonoBehaviour
{
// Token: 0x060006B6 RID: 1718 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600050F")]
[Address(RVA = "0x29BE390", Offset = "0x29BD190", VA = "0x1829BE390")]
private void Start()
{
}
// Token: 0x060006B7 RID: 1719 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000510")]
[Address(RVA = "0x29BE3D0", Offset = "0x29BD1D0", VA = "0x1829BE3D0")]
private void Update()
{
}
// Token: 0x060006B8 RID: 1720 RVA: 0x00004980 File Offset: 0x00002B80
[Token(Token = "0x6000511")]
[Address(RVA = "0x29BE1D0", Offset = "0x29BCFD0", VA = "0x1829BE1D0")]
private int GetLODLevel()
{
return 0;
}
// Token: 0x060006B9 RID: 1721 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000512")]
[Address(RVA = "0x29BE5B0", Offset = "0x29BD3B0", VA = "0x1829BE5B0")]
public VRIKLODController()
{
}
// Token: 0x0400065E RID: 1630
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40003EF")]
public Renderer LODRenderer;
// Token: 0x0400065F RID: 1631
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40003F0")]
public float LODDistance;
// Token: 0x04000660 RID: 1632
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40003F1")]
public bool allowCulled;
// Token: 0x04000661 RID: 1633
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40003F2")]
private VRIK ik;
}
}