Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/FakePlayerCollider.cs
T
2026-04-10 22:50:51 +02:00

35 lines
858 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200033B RID: 827
[Token(Token = "0x200033B")]
public class FakePlayerCollider : MonoBehaviour
{
// Token: 0x17000460 RID: 1120
// (get) Token: 0x0600199B RID: 6555 RVA: 0x000679C0 File Offset: 0x00065BC0
[Token(Token = "0x17000460")]
public Player.GAHEJKDCLLE HECJOOCGPLM
{
[Token(Token = "0x600199B")]
[Address(RVA = "0x40B720", Offset = "0x40A520", VA = "0x18040B720")]
get
{
return this.bodyPart;
}
}
// Token: 0x0600199C RID: 6556 RVA: 0x000679D4 File Offset: 0x00065BD4
[Token(Token = "0x600199C")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public FakePlayerCollider()
{
}
// Token: 0x0400135F RID: 4959
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400135F")]
[SerializeField]
protected Player.GAHEJKDCLLE bodyPart;
}