Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/ItemRotateSplash.cs
T
2026-04-10 22:50:51 +02:00

39 lines
1005 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000A1 RID: 161
[Token(Token = "0x20000A1")]
public class ItemRotateSplash : MonoBehaviour
{
// Token: 0x06000444 RID: 1092 RVA: 0x00017144 File Offset: 0x00015344
[Token(Token = "0x6000444")]
[Address(RVA = "0x88DE00", Offset = "0x88CC00", VA = "0x18088DE00")]
private void Update()
{
Transform transform = base.transform;
float z = this.rotationAxis.z;
float deltaTime = Time.deltaTime;
}
// Token: 0x06000445 RID: 1093 RVA: 0x00017174 File Offset: 0x00015374
[Token(Token = "0x6000445")]
[Address(RVA = "0x88DE90", Offset = "0x88CC90", VA = "0x18088DE90")]
public ItemRotateSplash()
{
float z = Vector3.up.z;
this.rotationAxis.z = z;
base..ctor();
}
// Token: 0x0400039D RID: 925
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400039D")]
public float rotationSpeed = 1f;
// Token: 0x0400039E RID: 926
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400039E")]
public Vector3 rotationAxis;
}