28 lines
815 B
C#
28 lines
815 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RRUI.Data
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{
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// Token: 0x02000B55 RID: 2901
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[Token(Token = "0x2000B55")]
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public class LoadingDialogModel<T> : BaseDialogModel<T>, EDBJGJEFPNI, NOGFJAIJCGD, OFGCDJBGGAD, ICEIABPJKLB where T : BCLEIOOAPIE
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{
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// Token: 0x06004886 RID: 18566 RVA: 0x00112EB8 File Offset: 0x001110B8
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[Token(Token = "0x6004886")]
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[Address(RVA = "0x118F680", Offset = "0x118E480", VA = "0x18118F680")]
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public LoadingDialogModel()
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{
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bool isCompleted = ((IAsyncResult)this).IsCompleted;
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}
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// Token: 0x06004887 RID: 18567 RVA: 0x00112ED4 File Offset: 0x001110D4
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[Token(Token = "0x6004887")]
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[Address(RVA = "0x119EE30", Offset = "0x119DC30", VA = "0x18119EE30", Slot = "7")]
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private GameObject BJPCCJPPLKE()
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{
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return base.gameObject;
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}
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}
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}
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