61 lines
1.8 KiB
C#
61 lines
1.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.AGUI
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{
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// Token: 0x020028A9 RID: 10409
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[Token(Token = "0x20028A9")]
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public class PlayerHandToolUIInteraction : PlayerHandUIInteraction
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{
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// Token: 0x06011800 RID: 71680 RVA: 0x003FAB3C File Offset: 0x003F8D3C
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[Token(Token = "0x6011800")]
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[Address(RVA = "0xD660A0", Offset = "0xD64EA0", VA = "0x180D660A0")]
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private void Awake()
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{
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ToolMenuProjector componentInParent = base.GetComponentInParent<ToolMenuProjector>();
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this.NIBFIOOMHNC = componentInParent;
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}
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// Token: 0x06011801 RID: 71681 RVA: 0x003FAB58 File Offset: 0x003F8D58
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[Token(Token = "0x6011801")]
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[Address(RVA = "0xD660E0", Offset = "0xD64EE0", VA = "0x180D660E0", Slot = "4")]
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public override void OnHandOverlapChanged(PlayerHand hand, bool isIn)
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{
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int num = 0;
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if (hand != num)
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{
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ToolMenuProjector nibfioomhnc = this.NIBFIOOMHNC;
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int num2 = 0;
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if (nibfioomhnc != num2)
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{
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if (isIn && base.BJIPCLFGBOE && (this.NIBFIOOMHNC.<MBFGOCOFHHM>k__BackingField.<PBCNKLKCIHJ>k__BackingField != hand || !this.NIBFIOOMHNC.JJONDJEBBLD))
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{
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GameObject gameObject = base.gameObject;
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int num3 = 0;
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hand.AddIntersectingUIRegion(gameObject, num3 != 0);
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return;
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}
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GameObject gameObject2 = base.gameObject;
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int num4 = 0;
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hand.RemoveIntersectingUIRegion(gameObject2, num4 != 0);
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return;
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}
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}
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base.OnHandOverlapChanged(hand, isIn);
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}
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// Token: 0x06011802 RID: 71682 RVA: 0x003FABF4 File Offset: 0x003F8DF4
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[Token(Token = "0x6011802")]
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[Address(RVA = "0xD662A0", Offset = "0xD650A0", VA = "0x180D662A0")]
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public PlayerHandToolUIInteraction()
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{
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}
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// Token: 0x0400B3E7 RID: 46055
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400B3E7")]
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private ToolMenuProjector NIBFIOOMHNC;
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}
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}
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