Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/Activities/BattleRoyale/BattleRoyalePlayerCombatUI.cs
T
2026-04-10 22:50:51 +02:00

79 lines
2.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Activities.BattleRoyale
{
// Token: 0x02002BE0 RID: 11232
[Token(Token = "0x2002BE0")]
public class BattleRoyalePlayerCombatUI : PlayerCombatUI
{
// Token: 0x06012EDC RID: 77532 RVA: 0x0045D174 File Offset: 0x0045B374
[Token(Token = "0x6012EDC")]
[Address(RVA = "0x874120", Offset = "0x872F20", VA = "0x180874120", Slot = "4")]
protected override void OBLHJFNLOHO(bool DPOMMLPJLEP)
{
BattleRoyaleManager instance = BattleRoyaleManager.ONCPNMDGGKG;
int num = 0;
if (instance != num)
{
BattleRoyaleManager instance2 = BattleRoyaleManager.ONCPNMDGGKG;
AGAJMBPABDL iekddppnfpf = this.IEKDDPPNFPF;
if (instance2.IsPlayerEliminated(iekddppnfpf))
{
HealthBar dbnoBar = this.dbnoBar;
int num2 = 0;
if (dbnoBar != num2)
{
GameObject gameObject = this.dbnoBar.gameObject;
int num3 = 0;
gameObject.SetActive(num3 != 0);
}
HealthBar healthBar = this.healthBar;
int num4 = 0;
if (healthBar != num4)
{
GameObject gameObject2 = this.healthBar.gameObject;
int num5 = 0;
gameObject2.SetActive(num5 != 0);
}
HealthBar shieldBar = this.shieldBar;
int num6 = 0;
if (shieldBar != num6)
{
GameObject gameObject3 = this.shieldBar.gameObject;
int num7 = 0;
gameObject3.SetActive(num7 != 0);
}
SpriteRenderer icon = this.icon;
int num8 = 0;
if (icon != num8)
{
GameObject gameObject4 = this.icon.gameObject;
int num9 = 0;
gameObject4.SetActive(num9 != 0);
}
GameObject reviveText = this.reviveText;
int num10 = 0;
if (reviveText != num10)
{
GameObject gameObject5 = this.reviveText.gameObject;
int num11 = 0;
gameObject5.SetActive(num11 != 0);
return;
}
return;
}
}
base.OBLHJFNLOHO(DPOMMLPJLEP);
}
// Token: 0x06012EDD RID: 77533 RVA: 0x0045D2B8 File Offset: 0x0045B4B8
[Token(Token = "0x6012EDD")]
[Address(RVA = "0x8743C0", Offset = "0x8731C0", VA = "0x1808743C0")]
public BattleRoyalePlayerCombatUI()
{
}
}
}