Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/Core/Controllers/ScreenModes/ScreenPlayerModeConfigBase.cs
T
2026-04-10 22:50:51 +02:00

36 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
using RecRoom.Core.Controllers.ScreenBehaviors;
using UnityEngine;
namespace RecRoom.Core.Controllers.ScreenModes
{
// Token: 0x02002D9D RID: 11677
[Token(Token = "0x2002D9D")]
public abstract class ScreenPlayerModeConfigBase : ScriptableObject
{
// Token: 0x06013D35 RID: 81205
[Token(Token = "0x6013D35")]
[Address(Slot = "4")]
public abstract DFHHGCJADMK NIMFLLEKIBL(AHHJOCDLAOH IHCMJLOBKBJ);
// Token: 0x06013D36 RID: 81206 RVA: 0x0049B1F0 File Offset: 0x004993F0
[Token(Token = "0x6013D36")]
[Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")]
protected ScreenPlayerModeConfigBase()
{
}
// Token: 0x0400CE32 RID: 52786
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400CE32")]
[Header("Behaviors")]
public ScreenPlayerBehaviorConfigBase[] BehaviorConfigs;
// Token: 0x0400CE33 RID: 52787
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400CE33")]
public PerHandScreenPlayerBehaviorConfigBase[] PerHandBehaviorConfigs;
}
}