31 lines
849 B
C#
31 lines
849 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core.Controllers.ScreenModes
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{
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// Token: 0x02002DA1 RID: 11681
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[Token(Token = "0x2002DA1")]
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[CreateAssetMenu]
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public class SocialScreenPlayerModeConfig : ScreenPlayerModeConfig<JEFGFGABLBD, SocialScreenPlayerModeConfig>
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{
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// Token: 0x06013D41 RID: 81217 RVA: 0x0049B3A4 File Offset: 0x004995A4
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[Token(Token = "0x6013D41")]
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[Address(RVA = "0xCA9660", Offset = "0xCA8460", VA = "0x180CA9660")]
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public SocialScreenPlayerModeConfig()
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{
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}
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// Token: 0x0400CE3C RID: 52796
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400CE3C")]
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[Header("Cameras")]
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public ScreenPlayerCameraSettings DefaultCameraSettings;
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// Token: 0x0400CE3D RID: 52797
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400CE3D")]
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public float CameraBlendTime = 1f;
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}
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}
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