29 lines
727 B
C#
29 lines
727 B
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core.Creation
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{
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// Token: 0x0200305E RID: 12382
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[Token(Token = "0x200305E")]
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[CreateAssetMenu]
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public class AvailablePrefabConfig : ScriptableObject
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{
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// Token: 0x0601515B RID: 86363 RVA: 0x004EFD80 File Offset: 0x004EDF80
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[Token(Token = "0x601515B")]
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[Address(RVA = "0xED38B0", Offset = "0xED26B0", VA = "0x180ED38B0")]
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public AvailablePrefabConfig()
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{
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List<SpawnableTool> list = new List();
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this.AvailablePrefabs = list;
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base..ctor();
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}
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// Token: 0x0400DF99 RID: 57241
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400DF99")]
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public List<SpawnableTool> AvailablePrefabs;
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}
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}
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