Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/Core/Creation/AvailablePrefabConfig.cs
T
2026-04-10 22:50:51 +02:00

29 lines
727 B
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Core.Creation
{
// Token: 0x0200305E RID: 12382
[Token(Token = "0x200305E")]
[CreateAssetMenu]
public class AvailablePrefabConfig : ScriptableObject
{
// Token: 0x0601515B RID: 86363 RVA: 0x004EFD80 File Offset: 0x004EDF80
[Token(Token = "0x601515B")]
[Address(RVA = "0xED38B0", Offset = "0xED26B0", VA = "0x180ED38B0")]
public AvailablePrefabConfig()
{
List<SpawnableTool> list = new List();
this.AvailablePrefabs = list;
base..ctor();
}
// Token: 0x0400DF99 RID: 57241
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400DF99")]
public List<SpawnableTool> AvailablePrefabs;
}
}