Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/Core/GameManagement/CurrencyTool.cs
T
2026-04-10 22:50:51 +02:00

124 lines
4.2 KiB
C#

using System;
using Cpp2IlInjected;
using Photon.Pun;
using UnityEngine;
namespace RecRoom.Core.GameManagement
{
// Token: 0x020033AE RID: 13230
[Token(Token = "0x20033AE")]
public abstract class CurrencyTool : MonoBehaviourPun
{
// Token: 0x17003F96 RID: 16278
// (get) Token: 0x060170D4 RID: 94420
[Token(Token = "0x17003F96")]
public abstract bool OFPBKEKHCHM
{
[Token(Token = "0x60170D4")]
[Address(Slot = "15")]
get;
}
// Token: 0x060170D5 RID: 94421 RVA: 0x00562518 File Offset: 0x00560718
[Token(Token = "0x60170D5")]
[Address(RVA = "0x89D1F0", Offset = "0x89BFF0", VA = "0x18089D1F0", Slot = "13")]
protected override void Awake()
{
Tool tool = this.tool;
int num = 0;
tool.BEKODHBDOFG = num != 0;
Tool tool2 = this.tool;
Action<Tool> action;
MFBGLIHGCGO<Tool> mfbglihgcgo = MFBGLIHGCGO.BPJDFPACLMK(tool2.PostPickupEvent, action);
tool2.PostPickupEvent = mfbglihgcgo;
Tool tool3 = this.tool;
Action<Tool, Vector3, Quaternion, Vector3, bool> action2;
EAHPNACBLDD<Tool, Vector3, Quaternion, Vector3, bool> eahpnacbldd = EAHPNACBLDD.BPJDFPACLMK(tool3.PostResetEvent, action2);
tool3.PostResetEvent = eahpnacbldd;
}
// Token: 0x060170D6 RID: 94422 RVA: 0x0056257C File Offset: 0x0056077C
[Token(Token = "0x60170D6")]
[Address(RVA = "0x89D420", Offset = "0x89C220", VA = "0x18089D420", Slot = "16")]
protected virtual void Start()
{
this.tool.DefaultCollisionLayer = (DAJFOCGPHGP)((ulong)27L);
Tool tool = this.tool;
DAJFOCGPHGP defaultCollisionLayer = tool.DefaultCollisionLayer;
tool.SetCollisionLayer(defaultCollisionLayer);
}
// Token: 0x060170D7 RID: 94423 RVA: 0x005625B4 File Offset: 0x005607B4
[Token(Token = "0x60170D7")]
[Address(RVA = "0x89D310", Offset = "0x89C110", VA = "0x18089D310", Slot = "14")]
protected override void OnDestroy()
{
base.OnDestroy();
Tool tool = this.tool;
Action<Tool> action;
MFBGLIHGCGO<Tool> mfbglihgcgo = MFBGLIHGCGO.GMNMHGMFGOL(tool.PostPickupEvent, action);
tool.PostPickupEvent = mfbglihgcgo;
Tool tool2 = this.tool;
Action<Tool, Vector3, Quaternion, Vector3, bool> action2;
EAHPNACBLDD<Tool, Vector3, Quaternion, Vector3, bool> eahpnacbldd = EAHPNACBLDD.GMNMHGMFGOL(tool2.PostResetEvent, action2);
tool2.PostResetEvent = eahpnacbldd;
}
// Token: 0x060170D8 RID: 94424 RVA: 0x00562608 File Offset: 0x00560808
[Token(Token = "0x60170D8")]
[Address(RVA = "0x89D460", Offset = "0x89C260", VA = "0x18089D460", Slot = "17")]
protected virtual void Update()
{
if (base.OGIBLNIIHDK && this.tool.FNFNLDBILFE && !this.tool.rigidbodyPickup.PKBIBBDALOI)
{
this.tool.AuthorityDisableAndMovetoLastSpawnPoint();
return;
}
}
// Token: 0x060170D9 RID: 94425 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x60170D9")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "18")]
protected virtual void APBEFBBOMDJ(Tool EGFEJGHDNAI, Vector3 DDHPAFKBMON, Quaternion IGPENJBJADK, Vector3 GMMJHABHDHE, bool ACPOOMGHPKJ)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060170DA RID: 94426 RVA: 0x00562654 File Offset: 0x00560854
[Token(Token = "0x60170DA")]
[Address(RVA = "0x89D160", Offset = "0x89BF60", VA = "0x18089D160", Slot = "19")]
protected virtual void AEHDEJPEAKM(Tool EGFEJGHDNAI)
{
PulsingBeam pulsingBeam = this.pulsingBeam;
int num = 0;
if (pulsingBeam != num)
{
GameObject gameObject = this.pulsingBeam.gameObject;
int num2 = 0;
gameObject.SetActive(num2 != 0);
}
}
// Token: 0x060170DB RID: 94427 RVA: 0x00562690 File Offset: 0x00560890
[Token(Token = "0x60170DB")]
[Address(RVA = "0x752FB0", Offset = "0x751DB0", VA = "0x180752FB0")]
protected CurrencyTool()
{
}
// Token: 0x0400F00C RID: 61452
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400F00C")]
[SerializeField]
[DDPIINEJFMD(JIBDPHMGEGO.Self, false, false, false)]
protected Tool tool;
// Token: 0x0400F00D RID: 61453
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400F00D")]
[SerializeField]
[OCIDFHDICIP(JIBDPHMGEGO.SelfAndChildren, false, false, false)]
protected PulsingBeam pulsingBeam;
}
}