Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/Core/Screens/PlayerController/ScreenPlayerSteeringController.cs
T
2026-04-10 22:50:51 +02:00

119 lines
4.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Core.Screens.PlayerController
{
// Token: 0x02002F78 RID: 12152
[Token(Token = "0x2002F78")]
public abstract class ScreenPlayerSteeringController
{
// Token: 0x17003909 RID: 14601
// (get) Token: 0x06014B59 RID: 84825 RVA: 0x004D9CEC File Offset: 0x004D7EEC
[Token(Token = "0x17003909")]
public virtual bool COPMMBGFENH
{
[Token(Token = "0x6014B59")]
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "4")]
get
{
}
}
// Token: 0x06014B5A RID: 84826
[Token(Token = "0x6014B5A")]
[Address(Slot = "5")]
public abstract bool INBMHACHEDO(ScreenPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Camera FOMHGMLPOND, out Vector3 EINAHBOHODB, out Vector3 MCPFLJFKMJM);
// Token: 0x06014B5B RID: 84827
[Token(Token = "0x6014B5B")]
[Address(Slot = "6")]
public abstract void ILONFGBDCCM(ScreenPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Camera FOMHGMLPOND, LOCNHHPGIAG DBFBLNILIGL);
// Token: 0x06014B5C RID: 84828 RVA: 0x004D9CFC File Offset: 0x004D7EFC
[Token(Token = "0x6014B5C")]
[Address(RVA = "0xA67770", Offset = "0xA66570", VA = "0x180A67770")]
protected void NPDFMGDDADD(Vector3 GBFGHMALOEJ, Vector3 EJAOBJHCGMP, Vector2 LBAHEFBEFNM, out Vector3 ALKELCMNNJH, out float ELLKKPDAOPG)
{
int num = 0;
int num2 = 0;
float num3;
num.m_value = (int)num3;
Vector3 vector = num3 * num2;
Vector3 vector2 = num3 * num2;
}
// Token: 0x06014B5D RID: 84829 RVA: 0x004D9D28 File Offset: 0x004D7F28
[Token(Token = "0x6014B5D")]
[Address(RVA = "0xA67250", Offset = "0xA66050", VA = "0x180A67250")]
protected void APGCIAAAHIB(Camera FOMHGMLPOND, out Vector3 LDFLEALOHOI, out Vector3 KNIKPKEBLNF, out Vector3 NLIECGEOPGH)
{
Transform transform = FOMHGMLPOND.transform;
float z = Vector3.up.z;
KNIKPKEBLNF.z = z;
Vector3 up = Vector3.up;
Vector3 vector;
float z2 = vector.z;
vector.z = z2;
Vector3 vector2;
float z3 = vector2.z;
LDFLEALOHOI.z = z3;
}
// Token: 0x06014B5E RID: 84830 RVA: 0x004D9D80 File Offset: 0x004D7F80
[Token(Token = "0x6014B5E")]
[Address(RVA = "0xA67610", Offset = "0xA66410", VA = "0x180A67610")]
protected void MNPILJJOEPD(Vector3 LGHGIHMKIMJ, out Vector3 LDFLEALOHOI, out Vector3 KNIKPKEBLNF, out Vector3 NLIECGEOPGH)
{
float z = Vector3.up.z;
KNIKPKEBLNF.z = z;
Vector3 up = Vector3.up;
Vector3 vector;
float z2 = vector.z;
vector.z = z2;
Vector3 vector2;
float z3 = vector2.z;
LDFLEALOHOI.z = z3;
}
// Token: 0x06014B5F RID: 84831 RVA: 0x004D9DCC File Offset: 0x004D7FCC
[Token(Token = "0x6014B5F")]
[Address(RVA = "0xA673F0", Offset = "0xA661F0", VA = "0x180A673F0")]
protected void EHBHCDCDAGC(Vector3 JJGDNPNBINJ, float HKMKIGAMAOA, float CEEDOGHJOKN, ScreenPlayerController FINBOONIGDO, Player IEKDDPPNFPF, out Vector3 ALKELCMNNJH, out float COJOIDFKICN)
{
float z = Vector3.zero.z;
Vector3 up = Vector3.up;
Vector3 vector;
float z2 = vector.z;
float num;
if (num > CEEDOGHJOKN)
{
float num2 = Mathf.InverseLerp((float)0, HKMKIGAMAOA, HKMKIGAMAOA);
}
}
// Token: 0x06014B60 RID: 84832 RVA: 0x004D9E10 File Offset: 0x004D8010
[Token(Token = "0x6014B60")]
[Address(RVA = "0xA678B0", Offset = "0xA666B0", VA = "0x180A678B0")]
protected void PKFMIPJBFLA(Player IEKDDPPNFPF)
{
if (!IEKDDPPNFPF.playerMovement.AGDOGAIGBDE && !IEKDDPPNFPF.playerMovement.JJIEFONNNKK)
{
CameraRig instance = SingletonMonoBehaviour.ONCPNMDGGKG;
ScreenHUD screenModeHUD = SingletonMonoBehaviour.ONCPNMDGGKG.screenModeHUD;
LOCNHHPGIAG <PCNCCNKJIAP>k__BackingField = SingletonMonoBehaviour.ONCPNMDGGKG.<PCNCCNKJIAP>k__BackingField;
Sprite sprite = NPILADHLMKC.KGDLBEAPDFE(NPILADHLMKC.BCDIKFOHNGE.Mobile_UI_Walk);
int num = 0;
screenModeHUD.FGDJAPOCGKC(GAMNIEMGCBI.WalkAxis, <PCNCCNKJIAP>k__BackingField, sprite, num, num != 0);
}
}
// Token: 0x06014B61 RID: 84833 RVA: 0x004D9E74 File Offset: 0x004D8074
[Token(Token = "0x6014B61")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
protected ScreenPlayerSteeringController()
{
}
}
}