Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/Inputs/GamepadInputConfig.cs
T
2026-04-10 22:50:51 +02:00

40 lines
997 B
C#

using System;
using Cpp2IlInjected;
namespace RecRoom.Inputs
{
// Token: 0x020024AD RID: 9389
[Token(Token = "0x20024AD")]
[Serializable]
public class GamepadInputConfig : BaseInputConfig
{
// Token: 0x0600F1DF RID: 61919 RVA: 0x003791A8 File Offset: 0x003773A8
[Token(Token = "0x600F1DF")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public GamepadInputConfig()
{
}
// Token: 0x0400A0A4 RID: 41124
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400A0A4")]
public MBBNGNAGIGF inputType;
// Token: 0x0400A0A5 RID: 41125
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400A0A5")]
public bool useChordedInput;
// Token: 0x0400A0A6 RID: 41126
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400A0A6")]
[OMAIFIIBMNL("useChordedInput", true)]
public MBBNGNAGIGF chordedInputType;
// Token: 0x0400A0A7 RID: 41127
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400A0A7")]
public LOADIDAJBDH gamepadDialogType;
}
}