Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/Players/Puppet/PlayerPuppetHand.cs
T
2026-04-10 22:50:51 +02:00

43 lines
1020 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Players.Puppet
{
// Token: 0x02002888 RID: 10376
[Token(Token = "0x2002888")]
public class PlayerPuppetHand : MonoBehaviour
{
// Token: 0x0601176D RID: 71533 RVA: 0x003F8EB8 File Offset: 0x003F70B8
[Token(Token = "0x601176D")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public PlayerPuppetHand()
{
}
// Token: 0x0400B37A RID: 45946
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400B37A")]
[NonSerialized]
public bool IsPointingMeshVisible;
// Token: 0x0400B37B RID: 45947
[FieldOffset(Offset = "0x19")]
[Token(Token = "0x400B37B")]
[NonSerialized]
public bool IsThumbsUpActive;
// Token: 0x0400B37C RID: 45948
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400B37C")]
[NonSerialized]
public float OpenCloseAxis;
// Token: 0x0400B37D RID: 45949
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400B37D")]
[NonSerialized]
public bool IsHoldingTool;
}
}