93 lines
2.5 KiB
C#
93 lines
2.5 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
namespace RecRoom.Tools
|
|
{
|
|
// Token: 0x02002A02 RID: 10754
|
|
[Token(Token = "0x2002A02")]
|
|
public class DrawingToolRigidbodyPickup : RigidbodyPickup
|
|
{
|
|
// Token: 0x17003265 RID: 12901
|
|
// (get) Token: 0x06012023 RID: 73763 RVA: 0x0041C4C8 File Offset: 0x0041A6C8
|
|
[Token(Token = "0x17003265")]
|
|
public override Quaternion IKNMCIEGEHH
|
|
{
|
|
[Token(Token = "0x6012023")]
|
|
[Address(RVA = "0xACF160", Offset = "0xACDF60", VA = "0x180ACF160", Slot = "17")]
|
|
get
|
|
{
|
|
bool flag;
|
|
if ("{il2cpp array field il2cppMethodInfo->}" != (ulong)0L && flag)
|
|
{
|
|
Vector3 up = Vector3.up;
|
|
Vector3 vector;
|
|
float z = vector.z;
|
|
}
|
|
throw new NullReferenceException();
|
|
}
|
|
}
|
|
|
|
// Token: 0x17003266 RID: 12902
|
|
// (get) Token: 0x06012024 RID: 73764 RVA: 0x0041C4FC File Offset: 0x0041A6FC
|
|
[Token(Token = "0x17003266")]
|
|
public override Vector3 EHAINJEAMKF
|
|
{
|
|
[Token(Token = "0x6012024")]
|
|
[Address(RVA = "0xACEF60", Offset = "0xACDD60", VA = "0x180ACEF60", Slot = "16")]
|
|
get
|
|
{
|
|
Vector3 vector;
|
|
float z = vector.z;
|
|
bool flag;
|
|
if (flag)
|
|
{
|
|
Vector3 vector2;
|
|
float z2 = vector2.z;
|
|
Vector3 vector3;
|
|
float z3 = vector3.z;
|
|
}
|
|
throw new NullReferenceException();
|
|
}
|
|
}
|
|
|
|
// Token: 0x06012025 RID: 73765 RVA: 0x0041C530 File Offset: 0x0041A730
|
|
[Token(Token = "0x6012025")]
|
|
[Address(RVA = "0xACEE90", Offset = "0xACDC90", VA = "0x180ACEE90", Slot = "13")]
|
|
protected override void Awake()
|
|
{
|
|
base.Awake();
|
|
DrawingToolBase component = base.GetComponent<DrawingToolBase>();
|
|
this.FEAAOPIELAF = component;
|
|
}
|
|
|
|
// Token: 0x06012026 RID: 73766 RVA: 0x0041C554 File Offset: 0x0041A754
|
|
[Token(Token = "0x6012026")]
|
|
[Address(RVA = "0xACEEE0", Offset = "0xACDCE0", VA = "0x180ACEEE0")]
|
|
public DrawingToolRigidbodyPickup()
|
|
{
|
|
int num = 0;
|
|
AnimationCurve animationCurve = AnimationCurve.Linear((float)0, 1f, 1f, (float)num);
|
|
this.nearSurfaceRotationCurve = animationCurve;
|
|
base..ctor();
|
|
}
|
|
|
|
// Token: 0x0400BA0C RID: 47628
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x400BA0C")]
|
|
[SerializeField]
|
|
private bool forceRotationNearSurface;
|
|
|
|
// Token: 0x0400BA0D RID: 47629
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x400BA0D")]
|
|
[SerializeField]
|
|
private AnimationCurve nearSurfaceRotationCurve;
|
|
|
|
// Token: 0x0400BA0E RID: 47630
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x400BA0E")]
|
|
private DrawingToolBase FEAAOPIELAF;
|
|
}
|
|
}
|