81 lines
2.2 KiB
C#
81 lines
2.2 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
namespace RecRoom.Tools.MakerPenTools
|
|
{
|
|
// Token: 0x02002A7C RID: 10876
|
|
[Token(Token = "0x2002A7C")]
|
|
public class ShapeContainerPivot : MonoBehaviour
|
|
{
|
|
// Token: 0x0601248B RID: 74891 RVA: 0x0042E2A4 File Offset: 0x0042C4A4
|
|
[Token(Token = "0x601248B")]
|
|
[Address(RVA = "0x933B10", Offset = "0x932910", VA = "0x180933B10")]
|
|
private void MGMMAEIGKFD(GameObject NLNHFEEMFBN, Color GJAINANBOCB)
|
|
{
|
|
Renderer[] componentsInChildren = NLNHFEEMFBN.GetComponentsInChildren<Renderer>();
|
|
int num = 0;
|
|
int num2 = 0;
|
|
int length = componentsInChildren.Length;
|
|
if (num < length)
|
|
{
|
|
Renderer renderer = componentsInChildren[num2];
|
|
Material[] materialArray = renderer.GetMaterialArray();
|
|
int num3 = 0;
|
|
if (num3 < materialArray.Length)
|
|
{
|
|
Material material = materialArray[num3];
|
|
Color color;
|
|
float a = color.a;
|
|
GJAINANBOCB.r = a;
|
|
throw new ArrayTypeMismatchException();
|
|
}
|
|
renderer.SetMaterialArray(materialArray);
|
|
num2++;
|
|
}
|
|
}
|
|
|
|
// Token: 0x0601248C RID: 74892 RVA: 0x0042E32C File Offset: 0x0042C52C
|
|
[Token(Token = "0x601248C")]
|
|
[Address(RVA = "0x933CC0", Offset = "0x932AC0", VA = "0x180933CC0")]
|
|
private void Start()
|
|
{
|
|
GameObject gameObject = this.xAxis;
|
|
GameObject gameObject2 = this.yAxis;
|
|
GameObject gameObject3 = this.zAxis;
|
|
GameObject gameObject4 = this.center;
|
|
}
|
|
|
|
// Token: 0x0601248D RID: 74893 RVA: 0x0042E35C File Offset: 0x0042C55C
|
|
[Token(Token = "0x601248D")]
|
|
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
|
|
public ShapeContainerPivot()
|
|
{
|
|
}
|
|
|
|
// Token: 0x0400BCC7 RID: 48327
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x400BCC7")]
|
|
[SerializeField]
|
|
private GameObject xAxis;
|
|
|
|
// Token: 0x0400BCC8 RID: 48328
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x400BCC8")]
|
|
[SerializeField]
|
|
private GameObject yAxis;
|
|
|
|
// Token: 0x0400BCC9 RID: 48329
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x400BCC9")]
|
|
[SerializeField]
|
|
private GameObject zAxis;
|
|
|
|
// Token: 0x0400BCCA RID: 48330
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x400BCCA")]
|
|
[SerializeField]
|
|
private GameObject center;
|
|
}
|
|
}
|