102 lines
3.4 KiB
C#
102 lines
3.4 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using RecRoom.Core.Combat;
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using UnityEngine;
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namespace RecRoom.Tools.Weapons
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{
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// Token: 0x02002B65 RID: 11109
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[Token(Token = "0x2002B65")]
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public class ChargeGunProjectile : Bullet
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{
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// Token: 0x06012AED RID: 76525 RVA: 0x004493AC File Offset: 0x004475AC
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[Token(Token = "0x6012AED")]
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[Address(RVA = "0x10D0910", Offset = "0x10CF710", VA = "0x1810D0910", Slot = "6")]
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protected override void Awake()
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{
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base.Awake();
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PersistentBulletTrail componentInChildren = base.GetComponentInChildren<PersistentBulletTrail>(true);
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this.BGGOJJBBJFJ = componentInChildren;
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}
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// Token: 0x06012AEE RID: 76526 RVA: 0x004493D0 File Offset: 0x004475D0
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[Token(Token = "0x6012AEE")]
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[Address(RVA = "0x10D0960", Offset = "0x10CF760", VA = "0x1810D0960", Slot = "5")]
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public override void Fire(Vector3 DDHPAFKBMON, Quaternion IGPENJBJADK, Vector3 POMGIDPAKLH, float AMDHEHCKCBD, float LFDFFDCJAAD, List<Rigidbody> FLCLMCFOIID, CBMIKIMPBKF.CBAAHCJHLFD KDLEENOBACM, float ELLJGJFPHDA, byte LNPHJIHHNPN, bool EMCBJAIFHCB = false, float PJMKGHOKNGB = 1f)
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{
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float z = POMGIDPAKLH.z;
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float z2 = DDHPAFKBMON.z;
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float num = this.maxRadius;
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float num3;
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float num2 = Mathf.Lerp(this.minRadius, num, num3);
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PersistentBulletTrail bggojjbbjfj = this.BGGOJJBBJFJ;
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this.<JLGKJJHNOBN>k__BackingField = num2;
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Vector2 one = Vector2.one;
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float <JLGKJJHNOBN>k__BackingField = this.<JLGKJJHNOBN>k__BackingField;
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Vector2 vector = one * <JLGKJJHNOBN>k__BackingField;
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Vector2 widths = bggojjbbjfj.LEHGHMKCEKD;
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float num4 = this.maxTrailLifetime;
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float num5 = this.minTrailLifetime;
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PersistentBulletTrail bggojjbbjfj2 = this.BGGOJJBBJFJ;
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float num6 = Mathf.Lerp(num5, num4, num3);
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bggojjbbjfj2.<HDMJNGHBKBK>k__BackingField = num6;
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float num7 = this.maxTrailWidthExpansion;
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float num8 = this.minTrailWidthExpansion;
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PersistentBulletTrail bggojjbbjfj3 = this.BGGOJJBBJFJ;
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float num9 = Mathf.Lerp(num8, num7, num3);
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bggojjbbjfj3.<PNAHCLNJDOO>k__BackingField = num9;
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}
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// Token: 0x06012AEF RID: 76527 RVA: 0x0044949C File Offset: 0x0044769C
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[Token(Token = "0x6012AEF")]
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[Address(RVA = "0x10D0BA0", Offset = "0x10CF9A0", VA = "0x1810D0BA0")]
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public ChargeGunProjectile()
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{
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}
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// Token: 0x0400C116 RID: 49430
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[FieldOffset(Offset = "0x1F8")]
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[Token(Token = "0x400C116")]
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[SerializeField]
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[Header("Radius")]
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private float minRadius = 0.02f;
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// Token: 0x0400C117 RID: 49431
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[FieldOffset(Offset = "0x1FC")]
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[Token(Token = "0x400C117")]
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[SerializeField]
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private float maxRadius = 0.1f;
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// Token: 0x0400C118 RID: 49432
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[FieldOffset(Offset = "0x200")]
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[Token(Token = "0x400C118")]
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[SerializeField]
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[Header("Trail")]
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private float minTrailLifetime = 0.5f;
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// Token: 0x0400C119 RID: 49433
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[FieldOffset(Offset = "0x204")]
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[Token(Token = "0x400C119")]
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[SerializeField]
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private float maxTrailLifetime = 1.5f;
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// Token: 0x0400C11A RID: 49434
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[FieldOffset(Offset = "0x208")]
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[Token(Token = "0x400C11A")]
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[SerializeField]
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private float minTrailWidthExpansion = 1.1f;
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// Token: 0x0400C11B RID: 49435
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[FieldOffset(Offset = "0x20C")]
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[Token(Token = "0x400C11B")]
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[SerializeField]
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private float maxTrailWidthExpansion = 3f;
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// Token: 0x0400C11C RID: 49436
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[FieldOffset(Offset = "0x210")]
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[Token(Token = "0x400C11C")]
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private PersistentBulletTrail BGGOJJBBJFJ;
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}
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}
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