48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Tools.Weapons
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{
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// Token: 0x02002B5D RID: 11101
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[Token(Token = "0x2002B5D")]
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public class CrossbowBolt : BowArrow
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{
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// Token: 0x06012AA2 RID: 76450 RVA: 0x00447C70 File Offset: 0x00445E70
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[Token(Token = "0x6012AA2")]
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[Address(RVA = "0x10D1A90", Offset = "0x10D0890", VA = "0x1810D1A90", Slot = "10")]
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protected override void LFDOBCFHFNP(CBLLJNPBJOI LLJEGLKBKME)
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{
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Vector3 bhnkkjbcoaa = LLJEGLKBKME.BHNKKJBCOAA;
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Collider fkjeihgoadp = LLJEGLKBKME.FKJEIHGOADP;
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GameObject gibdaoejgha = this.GIBDAOEJGHA;
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int num = 0;
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if (gibdaoejgha != num)
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{
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ParticleSystem particleSystem = this.maxChargedParticleTrail;
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int num2 = 0;
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if (particleSystem != num2 && this.maxChargedParticleTrail.isPlaying)
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{
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this.maxChargedParticleTrail.Stop();
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}
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}
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}
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// Token: 0x06012AA3 RID: 76451 RVA: 0x00447CD4 File Offset: 0x00445ED4
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[Token(Token = "0x6012AA3")]
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[Address(RVA = "0x10CC990", Offset = "0x10CB790", VA = "0x1810CC990")]
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public CrossbowBolt()
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{
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Quaternion identity = Quaternion.identity;
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float z = Vector3.zero.z;
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this.EIJNMCNMMOC.z = z;
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base..ctor();
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}
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// Token: 0x0400C0DD RID: 49373
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[FieldOffset(Offset = "0x238")]
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[Token(Token = "0x400C0DD")]
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public ParticleSystem maxChargedParticleTrail;
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}
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}
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