47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020003CF RID: 975
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[Token(Token = "0x20003CF")]
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public class StampRarityController : RarityController
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{
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// Token: 0x06001EDB RID: 7899 RVA: 0x0007F51C File Offset: 0x0007D71C
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[Token(Token = "0x6001EDB")]
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[Address(RVA = "0x1658920", Offset = "0x1657720", VA = "0x181658920", Slot = "4")]
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public override void SetRarity(PGCHMNKBEFJ PJPJNEFMBBP)
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{
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int num = 0;
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int num2 = 0;
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ulong num3;
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num3 += num3;
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GameObject[] array = this.stamps;
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if (num2 < array.Length)
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{
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if (PJPJNEFMBBP == PGCHMNKBEFJ.None)
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{
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}
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bool flag = PJPJNEFMBBP == PGCHMNKBEFJ.Legendary;
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array[num].SetActive(flag);
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GameObject[] array2 = this.stamps;
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num++;
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}
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}
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// Token: 0x06001EDC RID: 7900 RVA: 0x0007F578 File Offset: 0x0007D778
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[Token(Token = "0x6001EDC")]
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[Address(RVA = "0x16589E0", Offset = "0x16577E0", VA = "0x1816589E0")]
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public StampRarityController()
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{
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GameObject[] array = new GameObject[0];
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this.stamps = array;
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base..ctor();
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}
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// Token: 0x04001769 RID: 5993
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001769")]
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[SerializeField]
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private GameObject[] stamps;
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}
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