Files
Aug2021-Cpp2IL-Dump/AstarPathfindingProject/Pathfinding/Voxels/RasterizationMesh.cs
T
2026-04-10 22:50:51 +02:00

92 lines
2.4 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace Pathfinding.Voxels
{
// Token: 0x020000FE RID: 254
[Token(Token = "0x2000099")]
public class RasterizationMesh
{
// Token: 0x06000854 RID: 2132 RVA: 0x00002082 File Offset: 0x00000282
[Token(Token = "0x600070C")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public RasterizationMesh()
{
}
// Token: 0x06000855 RID: 2133 RVA: 0x00002082 File Offset: 0x00000282
[Token(Token = "0x600070D")]
[Address(RVA = "0x24942A0", Offset = "0x24930A0", VA = "0x1824942A0")]
public RasterizationMesh(Vector3[] vertices, int[] triangles, Bounds bounds)
{
}
// Token: 0x06000856 RID: 2134 RVA: 0x00002082 File Offset: 0x00000282
[Token(Token = "0x600070E")]
[Address(RVA = "0x24941F0", Offset = "0x2492FF0", VA = "0x1824941F0")]
public RasterizationMesh(Vector3[] vertices, int[] triangles, Bounds bounds, Matrix4x4 matrix)
{
}
// Token: 0x06000857 RID: 2135 RVA: 0x00002082 File Offset: 0x00000282
[Token(Token = "0x600070F")]
[Address(RVA = "0x2494030", Offset = "0x2492E30", VA = "0x182494030")]
public void RecalculateBounds()
{
}
// Token: 0x06000858 RID: 2136 RVA: 0x00002082 File Offset: 0x00000282
[Token(Token = "0x6000710")]
[Address(RVA = "0x2493F80", Offset = "0x2492D80", VA = "0x182493F80")]
public void Pool()
{
}
// Token: 0x040005BA RID: 1466
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400041C")]
public MeshFilter original;
// Token: 0x040005BB RID: 1467
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400041D")]
public int area;
// Token: 0x040005BC RID: 1468
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400041E")]
public Vector3[] vertices;
// Token: 0x040005BD RID: 1469
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400041F")]
public int[] triangles;
// Token: 0x040005BE RID: 1470
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000420")]
public int numVertices;
// Token: 0x040005BF RID: 1471
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4000421")]
public int numTriangles;
// Token: 0x040005C0 RID: 1472
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000422")]
public Bounds bounds;
// Token: 0x040005C1 RID: 1473
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000423")]
public Matrix4x4 matrix;
// Token: 0x040005C2 RID: 1474
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000424")]
public bool pool;
}
}