45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using System;
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using System.Collections;
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using Backtrace.Unity.Interfaces;
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using Cpp2IlInjected;
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namespace Backtrace.Unity.Model
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{
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// Token: 0x02000031 RID: 49
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[Token(Token = "0x2000022")]
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internal class NativeCrashUploader
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{
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// Token: 0x0600016F RID: 367 RVA: 0x00002066 File Offset: 0x00000266
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[Token(Token = "0x6000130")]
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[Address(RVA = "0x3F7200", Offset = "0x3F6000", VA = "0x1803F7200")]
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public void SetBacktraceApi(IBacktraceApi backtraceApi)
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{
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}
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// Token: 0x06000170 RID: 368 RVA: 0x00002068 File Offset: 0x00000268
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[Token(Token = "0x6000131")]
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[Address(RVA = "0x2419970", Offset = "0x2418770", VA = "0x182419970")]
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public IEnumerator SendUnhandledGameCrashesOnGameStartup()
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{
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return null;
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}
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// Token: 0x06000171 RID: 369 RVA: 0x00002066 File Offset: 0x00000266
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[Token(Token = "0x6000132")]
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[Address(RVA = "0x24199D0", Offset = "0x24187D0", VA = "0x1824199D0")]
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public NativeCrashUploader()
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{
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}
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// Token: 0x0400013F RID: 319
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40000FA")]
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private IBacktraceApi _backtraceApi;
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// Token: 0x04000140 RID: 320
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40000FB")]
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internal string nativeCrashesDir;
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}
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}
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