Files
Aug2021-Cpp2IL-Dump/StansAssets.Foundation/Extensions/GameObjectExtensions.cs
T
2026-04-10 22:50:51 +02:00

43 lines
1.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace StansAssets.Foundation.Extensions
{
// Token: 0x02000047 RID: 71
[Token(Token = "0x2000034")]
public static class GameObjectExtensions
{
// Token: 0x06000107 RID: 263 RVA: 0x0000207E File Offset: 0x0000027E
[Token(Token = "0x60000C2")]
[Address(RVA = "0x3810E10", Offset = "0x380FC10", VA = "0x183810E10")]
public static void SetLayerRecursively(this GameObject gameObject, int layerNumber)
{
}
// Token: 0x06000108 RID: 264 RVA: 0x0000251C File Offset: 0x0000071C
[Token(Token = "0x60000C3")]
[Address(RVA = "0x43E630", Offset = "0x43D430", VA = "0x18043E630")]
public static int GetLocalIdentifierInFile(GameObject go)
{
return 0;
}
// Token: 0x06000109 RID: 265 RVA: 0x00002534 File Offset: 0x00000734
[Token(Token = "0x60000C4")]
[Address(RVA = "0x3810DE0", Offset = "0x380FBE0", VA = "0x183810DE0")]
public static Bounds GetRendererBounds(this GameObject go)
{
return default(Bounds);
}
// Token: 0x0600010A RID: 266 RVA: 0x0000254C File Offset: 0x0000074C
[Token(Token = "0x60000C5")]
[Address(RVA = "0x3810BC0", Offset = "0x380F9C0", VA = "0x183810BC0")]
private static Bounds CalculateBounds(GameObject obj)
{
return default(Bounds);
}
}
}