Files
Aug2021-Cpp2IL-Dump/SteamVR/Valve/VR/SteamVR_HistoryStep.cs
T
2026-04-10 22:50:51 +02:00

44 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace Valve.VR
{
// Token: 0x0200030E RID: 782
[Token(Token = "0x2000156")]
public class SteamVR_HistoryStep
{
// Token: 0x06000EEC RID: 3820 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x6000813")]
[Address(RVA = "0x1940F20", Offset = "0x193FD20", VA = "0x181940F20")]
public SteamVR_HistoryStep()
{
}
// Token: 0x04000E90 RID: 3728
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000DFF")]
public Vector3 position;
// Token: 0x04000E91 RID: 3729
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000E00")]
public Quaternion rotation;
// Token: 0x04000E92 RID: 3730
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4000E01")]
public Vector3 velocity;
// Token: 0x04000E93 RID: 3731
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000E02")]
public Vector3 angularVelocity;
// Token: 0x04000E94 RID: 3732
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000E03")]
public long timeInTicks;
}
}