Files
Aug2021-Cpp2IL-Dump/SteamVR/Valve/VR/SteamVR_Input_BindingFile.cs
T
2026-04-10 22:50:51 +02:00

45 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace Valve.VR
{
// Token: 0x020000A7 RID: 167
[Token(Token = "0x2000061")]
[Serializable]
public class SteamVR_Input_BindingFile
{
// Token: 0x0600064F RID: 1615 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x6000524")]
[Address(RVA = "0x1946280", Offset = "0x1945080", VA = "0x181946280")]
public SteamVR_Input_BindingFile()
{
}
// Token: 0x0400022D RID: 557
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000215")]
public string app_key;
// Token: 0x0400022E RID: 558
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000216")]
public Dictionary<string, SteamVR_Input_BindingFile_ActionList> bindings;
// Token: 0x0400022F RID: 559
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000217")]
public string controller_type;
// Token: 0x04000230 RID: 560
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000218")]
public string description;
// Token: 0x04000231 RID: 561
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000219")]
public string name;
}
}