Files
Aug2021-Cpp2IL-Dump/SteamVR/Valve/VR/SteamVR_Input_BindingFile_Haptic.cs
T
2026-04-10 22:50:51 +02:00

45 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
namespace Valve.VR
{
// Token: 0x020000AB RID: 171
[Token(Token = "0x2000065")]
[Serializable]
public class SteamVR_Input_BindingFile_Haptic
{
// Token: 0x06000657 RID: 1623 RVA: 0x000045EC File Offset: 0x000027EC
[Token(Token = "0x600052C")]
[Address(RVA = "0x1945560", Offset = "0x1944360", VA = "0x181945560", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000658 RID: 1624 RVA: 0x00004604 File Offset: 0x00002804
[Token(Token = "0x600052D")]
[Address(RVA = "0x19424F0", Offset = "0x19412F0", VA = "0x1819424F0", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x06000659 RID: 1625 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x600052E")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public SteamVR_Input_BindingFile_Haptic()
{
}
// Token: 0x0400023B RID: 571
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000223")]
public string output;
// Token: 0x0400023C RID: 572
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000224")]
public string path;
}
}