Files
Aug2021-Cpp2IL-Dump/SteamVR/Valve/VR/SteamVR_Skeleton_Pose.cs
T
2026-04-10 22:50:51 +02:00

58 lines
1.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace Valve.VR
{
// Token: 0x020000B3 RID: 179
[Token(Token = "0x200006D")]
public class SteamVR_Skeleton_Pose : ScriptableObject
{
// Token: 0x0600066E RID: 1646 RVA: 0x000021FE File Offset: 0x000003FE
[Token(Token = "0x6000543")]
[Address(RVA = "0x380ABD0", Offset = "0x38099D0", VA = "0x18380ABD0")]
public SteamVR_Skeleton_Pose_Hand GetHand(int hand)
{
return null;
}
// Token: 0x0600066F RID: 1647 RVA: 0x000021FE File Offset: 0x000003FE
[Token(Token = "0x6000544")]
[Address(RVA = "0x380ABD0", Offset = "0x38099D0", VA = "0x18380ABD0")]
public SteamVR_Skeleton_Pose_Hand GetHand(SteamVR_Input_Sources hand)
{
return null;
}
// Token: 0x06000670 RID: 1648 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x6000545")]
[Address(RVA = "0x380AD60", Offset = "0x3809B60", VA = "0x18380AD60")]
public SteamVR_Skeleton_Pose()
{
}
// Token: 0x04000268 RID: 616
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000250")]
public SteamVR_Skeleton_Pose_Hand leftHand;
// Token: 0x04000269 RID: 617
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000251")]
public SteamVR_Skeleton_Pose_Hand rightHand;
// Token: 0x0400026A RID: 618
[Token(Token = "0x4000252")]
protected const int leftHandInputSource = 1;
// Token: 0x0400026B RID: 619
[Token(Token = "0x4000253")]
protected const int rightHandInputSource = 2;
// Token: 0x0400026C RID: 620
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000254")]
public bool applyToSkeletonRoot;
}
}