58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Valve.VR
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{
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// Token: 0x020000B3 RID: 179
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[Token(Token = "0x200006D")]
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public class SteamVR_Skeleton_Pose : ScriptableObject
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{
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// Token: 0x0600066E RID: 1646 RVA: 0x000021FE File Offset: 0x000003FE
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[Token(Token = "0x6000543")]
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[Address(RVA = "0x380ABD0", Offset = "0x38099D0", VA = "0x18380ABD0")]
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public SteamVR_Skeleton_Pose_Hand GetHand(int hand)
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{
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return null;
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}
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// Token: 0x0600066F RID: 1647 RVA: 0x000021FE File Offset: 0x000003FE
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[Token(Token = "0x6000544")]
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[Address(RVA = "0x380ABD0", Offset = "0x38099D0", VA = "0x18380ABD0")]
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public SteamVR_Skeleton_Pose_Hand GetHand(SteamVR_Input_Sources hand)
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{
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return null;
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}
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// Token: 0x06000670 RID: 1648 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x6000545")]
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[Address(RVA = "0x380AD60", Offset = "0x3809B60", VA = "0x18380AD60")]
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public SteamVR_Skeleton_Pose()
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{
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}
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// Token: 0x04000268 RID: 616
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000250")]
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public SteamVR_Skeleton_Pose_Hand leftHand;
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// Token: 0x04000269 RID: 617
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000251")]
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public SteamVR_Skeleton_Pose_Hand rightHand;
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// Token: 0x0400026A RID: 618
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[Token(Token = "0x4000252")]
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protected const int leftHandInputSource = 1;
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// Token: 0x0400026B RID: 619
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[Token(Token = "0x4000253")]
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protected const int rightHandInputSource = 2;
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// Token: 0x0400026C RID: 620
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000254")]
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public bool applyToSkeletonRoot;
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}
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}
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