27 lines
725 B
C#
27 lines
725 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.AddressableAssets
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{
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// Token: 0x02000026 RID: 38
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[Token(Token = "0x2000026")]
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[Serializable]
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public class AssetReferenceSprite : AssetReferenceT<Sprite>
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{
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// Token: 0x06000120 RID: 288 RVA: 0x0000207E File Offset: 0x0000027E
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[Token(Token = "0x6000120")]
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[Address(RVA = "0x2312A10", Offset = "0x2311810", VA = "0x182312A10")]
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public AssetReferenceSprite(string guid)
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{
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}
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// Token: 0x06000121 RID: 289 RVA: 0x00002D5C File Offset: 0x00000F5C
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[Token(Token = "0x6000121")]
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[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "20")]
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public override bool ValidateAsset(string path)
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{
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return default(bool);
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}
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}
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}
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