27 lines
681 B
C#
27 lines
681 B
C#
using System;
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using Cpp2IlInjected;
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namespace Unity.Collections
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{
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// Token: 0x02000002 RID: 2
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[Token(Token = "0x2000002")]
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public static class CollectionHelper
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{
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// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000001")]
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[Address(RVA = "0x38CB5A0", Offset = "0x38CA3A0", VA = "0x1838CB5A0")]
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internal static bool ShouldDeallocate(Allocator allocator)
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{
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return default(bool);
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}
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// Token: 0x06000002 RID: 2 RVA: 0x00002068 File Offset: 0x00000268
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[Token(Token = "0x6000002")]
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[Address(RVA = "0x8DB900", Offset = "0x8DA700", VA = "0x1808DB900")]
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internal static int AssumePositive(int x)
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{
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return 0;
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}
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}
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}
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