50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
using System;
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using System.Diagnostics;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x020000B4 RID: 180
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[Token(Token = "0x200007F")]
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[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
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[Serializable]
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public class ClampedFloatParameter : FloatParameter
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{
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// Token: 0x170000C2 RID: 194
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// (get) Token: 0x06000433 RID: 1075 RVA: 0x00003CF0 File Offset: 0x00001EF0
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// (set) Token: 0x06000434 RID: 1076 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x1700008F")]
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public override float value
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{
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[Token(Token = "0x6000361")]
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[Address(RVA = "0x7634E0", Offset = "0x7622E0", VA = "0x1807634E0", Slot = "12")]
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get
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{
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return 0f;
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}
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[Token(Token = "0x6000362")]
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[Address(RVA = "0x22442A0", Offset = "0x22430A0", VA = "0x1822442A0", Slot = "13")]
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set
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{
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}
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}
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// Token: 0x06000435 RID: 1077 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000363")]
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[Address(RVA = "0x2244250", Offset = "0x2243050", VA = "0x182244250")]
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public ClampedFloatParameter(float value, float min, float max, bool overrideState = false)
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{
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}
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// Token: 0x04000254 RID: 596
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40001BF")]
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public float min;
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// Token: 0x04000255 RID: 597
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40001C0")]
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public float max;
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}
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}
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