Files
Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/ClearFlag.cs
T
2026-04-10 22:50:51 +02:00

25 lines
474 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000023 RID: 35
[Token(Token = "0x200001D")]
[Flags]
public enum ClearFlag
{
// Token: 0x040000A3 RID: 163
[Token(Token = "0x400008A")]
None = 0,
// Token: 0x040000A4 RID: 164
[Token(Token = "0x400008B")]
Color = 1,
// Token: 0x040000A5 RID: 165
[Token(Token = "0x400008C")]
Depth = 2,
// Token: 0x040000A6 RID: 166
[Token(Token = "0x400008D")]
All = 3
}
}