21 lines
557 B
C#
21 lines
557 B
C#
using System;
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using System.Diagnostics;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x020000A5 RID: 165
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[Token(Token = "0x2000070")]
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[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
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[Serializable]
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public class LayerMaskParameter : VolumeParameter<LayerMask>
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{
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// Token: 0x0600040E RID: 1038 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600033C")]
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[Address(RVA = "0x258C6B0", Offset = "0x258B4B0", VA = "0x18258C6B0")]
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public LayerMaskParameter(LayerMask value, bool overrideState = false)
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{
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}
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}
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}
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