Files
Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/ListPool.cs
T
2026-04-10 22:50:51 +02:00

39 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000037 RID: 55
[Token(Token = "0x200002C")]
public static class ListPool<T>
{
// Token: 0x06000119 RID: 281 RVA: 0x000020FA File Offset: 0x000002FA
[Token(Token = "0x60000F3")]
[Address(RVA = "0x1F03840", Offset = "0x1F02640", VA = "0x181F03840")]
public static List<T> Get()
{
return null;
}
// Token: 0x0600011A RID: 282 RVA: 0x00002808 File Offset: 0x00000A08
[Token(Token = "0x60000F4")]
[Address(RVA = "0x2905C80", Offset = "0x2904A80", VA = "0x182905C80")]
public static ObjectPool<List<T>>.PooledObject Get(out List<T> value)
{
return default(ObjectPool<List<T>>.PooledObject);
}
// Token: 0x0600011B RID: 283 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F5")]
[Address(RVA = "0x2905E10", Offset = "0x2904C10", VA = "0x182905E10")]
public static void Release(List<T> toRelease)
{
}
// Token: 0x040000DF RID: 223
[Token(Token = "0x40000BE")]
private static readonly ObjectPool<List<T>> s_Pool;
}
}