Files
Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/NoInterpRenderTextureParameter.cs
T
2026-04-10 22:50:51 +02:00

21 lines
589 B
C#

using System;
using System.Diagnostics;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x020000C3 RID: 195
[Token(Token = "0x200008E")]
[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
[Serializable]
public class NoInterpRenderTextureParameter : VolumeParameter<RenderTexture>
{
// Token: 0x06000451 RID: 1105 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600037F")]
[Address(RVA = "0x258D480", Offset = "0x258C280", VA = "0x18258D480")]
public NoInterpRenderTextureParameter(RenderTexture value, bool overrideState = false)
{
}
}
}