Files
Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/NoInterpVector2Parameter.cs
T
2026-04-10 22:50:51 +02:00

21 lines
565 B
C#

using System;
using System.Diagnostics;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x020000BB RID: 187
[Token(Token = "0x2000086")]
[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
[Serializable]
public class NoInterpVector2Parameter : VolumeParameter<Vector2>
{
// Token: 0x06000447 RID: 1095 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000375")]
[Address(RVA = "0x258D540", Offset = "0x258C340", VA = "0x18258D540")]
public NoInterpVector2Parameter(Vector2 value, bool overrideState = false)
{
}
}
}