Files
Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/ProfilingScope.cs
T
2026-04-10 22:50:51 +02:00

25 lines
657 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x0200006C RID: 108
[Token(Token = "0x2000040")]
public struct ProfilingScope : IDisposable
{
// Token: 0x06000244 RID: 580 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600018B")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")]
public ProfilingScope(CommandBuffer cmd, ProfilingSampler sampler)
{
}
// Token: 0x06000245 RID: 581 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600018C")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "4")]
public void Dispose()
{
}
}
}