Files
Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/UI/UIFoldout.cs
T
2026-04-10 22:50:51 +02:00

63 lines
1.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.UI;
namespace UnityEngine.Rendering.UI
{
// Token: 0x020000EF RID: 239
[Token(Token = "0x20000B2")]
[ExecuteAlways]
public class UIFoldout : Toggle
{
// Token: 0x06000581 RID: 1409 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000492")]
[Address(RVA = "0x3863320", Offset = "0x3862120", VA = "0x183863320", Slot = "6")]
protected override void Start()
{
}
// Token: 0x06000582 RID: 1410 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000493")]
[Address(RVA = "0x38630E0", Offset = "0x3861EE0", VA = "0x1838630E0")]
private void OnValidate()
{
}
// Token: 0x06000583 RID: 1411 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000494")]
[Address(RVA = "0x3863310", Offset = "0x3862110", VA = "0x183863310")]
public void SetState(bool state)
{
}
// Token: 0x06000584 RID: 1412 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000495")]
[Address(RVA = "0x3863100", Offset = "0x3861F00", VA = "0x183863100")]
public void SetState(bool state, bool rebuildLayout)
{
}
// Token: 0x06000585 RID: 1413 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000496")]
[Address(RVA = "0x38633D0", Offset = "0x38621D0", VA = "0x1838633D0")]
public UIFoldout()
{
}
// Token: 0x040002EF RID: 751
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000249")]
public GameObject content;
// Token: 0x040002F0 RID: 752
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x400024A")]
public GameObject arrowOpened;
// Token: 0x040002F1 RID: 753
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400024B")]
public GameObject arrowClosed;
}
}