Files
Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/Vector3Parameter.cs
T
2026-04-10 22:50:51 +02:00

28 lines
813 B
C#

using System;
using System.Diagnostics;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x020000BC RID: 188
[Token(Token = "0x2000087")]
[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
[Serializable]
public class Vector3Parameter : VolumeParameter<Vector3>
{
// Token: 0x06000448 RID: 1096 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000376")]
[Address(RVA = "0x3863440", Offset = "0x3862240", VA = "0x183863440")]
public Vector3Parameter(Vector3 value, bool overrideState = false)
{
}
// Token: 0x06000449 RID: 1097 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000377")]
[Address(RVA = "0x29FEE30", Offset = "0x29FDC30", VA = "0x1829FEE30", Slot = "14")]
public override void Interp(Vector3 from, Vector3 to, float t)
{
}
}
}