64 lines
2.0 KiB
C#
64 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace UnityEngine.Experimental.Rendering.Universal
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{
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// Token: 0x020000B2 RID: 178
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[Token(Token = "0x2000092")]
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internal class Render2DLightingPass : ScriptableRenderPass
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{
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// Token: 0x06000337 RID: 823 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000312")]
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[Address(RVA = "0x2279CB0", Offset = "0x2278AB0", VA = "0x182279CB0")]
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public Render2DLightingPass(Renderer2DData rendererData)
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{
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}
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// Token: 0x06000338 RID: 824 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000313")]
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[Address(RVA = "0x2279A50", Offset = "0x2278850", VA = "0x182279A50")]
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public void GetTransparencySortingMode(Camera camera, ref SortingSettings sortingSettings)
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{
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}
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// Token: 0x06000339 RID: 825 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000314")]
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[Address(RVA = "0x2278530", Offset = "0x2277330", VA = "0x182278530", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x0400046E RID: 1134
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[Token(Token = "0x4000395")]
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private static SortingLayer[] s_SortingLayers;
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// Token: 0x0400046F RID: 1135
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4000396")]
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private Renderer2DData m_Renderer2DData;
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// Token: 0x04000470 RID: 1136
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[Token(Token = "0x4000397")]
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private static readonly ShaderTagId k_CombinedRenderingPassNameOld;
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// Token: 0x04000471 RID: 1137
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[Token(Token = "0x4000398")]
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private static readonly ShaderTagId k_CombinedRenderingPassName;
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// Token: 0x04000472 RID: 1138
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[Token(Token = "0x4000399")]
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private static readonly ShaderTagId k_NormalsRenderingPassName;
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// Token: 0x04000473 RID: 1139
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[Token(Token = "0x400039A")]
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private static readonly ShaderTagId k_LegacyPassName;
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// Token: 0x04000474 RID: 1140
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[Token(Token = "0x400039B")]
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private static readonly List<ShaderTagId> k_ShaderTags;
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}
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}
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