155 lines
4.7 KiB
C#
155 lines
4.7 KiB
C#
using System;
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using Cpp2IlInjected;
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using Unity.Collections;
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namespace UnityEngine.Rendering.Universal.Internal
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{
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// Token: 0x02000087 RID: 135
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[Token(Token = "0x2000079")]
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public class ForwardLights
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{
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// Token: 0x0600023E RID: 574 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000228")]
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[Address(RVA = "0x19CF4F0", Offset = "0x19CE2F0", VA = "0x1819CF4F0")]
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public ForwardLights()
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{
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}
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// Token: 0x0600023F RID: 575 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000229")]
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[Address(RVA = "0x19CF1D0", Offset = "0x19CDFD0", VA = "0x1819CF1D0")]
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public void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x06000240 RID: 576 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600022A")]
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[Address(RVA = "0x19CE2E0", Offset = "0x19CD0E0", VA = "0x1819CE2E0")]
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private void InitializeLightConstants(NativeArray<VisibleLight> lights, int lightIndex, out Vector4 lightPos, out Vector4 lightColor, out Vector4 lightAttenuation, out Vector4 lightSpotDir, out Vector4 lightOcclusionProbeChannel)
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{
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}
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// Token: 0x06000241 RID: 577 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600022B")]
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[Address(RVA = "0x19CF050", Offset = "0x19CDE50", VA = "0x1819CF050")]
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private void SetupShaderLightConstants(CommandBuffer cmd, ref RenderingData renderingData)
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{
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}
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// Token: 0x06000242 RID: 578 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600022C")]
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[Address(RVA = "0x19CEF00", Offset = "0x19CDD00", VA = "0x1819CEF00")]
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private void SetupMainLightConstants(CommandBuffer cmd, ref LightData lightData)
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{
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}
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// Token: 0x06000243 RID: 579 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600022D")]
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[Address(RVA = "0x19CEAD0", Offset = "0x19CD8D0", VA = "0x1819CEAD0")]
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private void SetupAdditionalLightConstants(CommandBuffer cmd, ref RenderingData renderingData)
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{
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}
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// Token: 0x040002FA RID: 762
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[Token(Token = "0x40002BE")]
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private const string k_SetupLightConstants = "Setup Light Constants";
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// Token: 0x040002FB RID: 763
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40002BF")]
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private MixedLightingSetup m_MixedLightingSetup;
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// Token: 0x040002FC RID: 764
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x40002C0")]
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private Vector4 k_DefaultLightPosition;
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// Token: 0x040002FD RID: 765
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40002C1")]
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private Vector4 k_DefaultLightColor;
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// Token: 0x040002FE RID: 766
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x40002C2")]
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private Vector4 k_DefaultLightAttenuation;
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// Token: 0x040002FF RID: 767
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x40002C3")]
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private Vector4 k_DefaultLightSpotDirection;
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// Token: 0x04000300 RID: 768
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[FieldOffset(Offset = "0x54")]
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[Token(Token = "0x40002C4")]
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private Vector4 k_DefaultLightsProbeChannel;
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// Token: 0x04000301 RID: 769
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40002C5")]
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private Vector4[] m_AdditionalLightPositions;
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// Token: 0x04000302 RID: 770
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40002C6")]
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private Vector4[] m_AdditionalLightColors;
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// Token: 0x04000303 RID: 771
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40002C7")]
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private Vector4[] m_AdditionalLightAttenuations;
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// Token: 0x04000304 RID: 772
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x40002C8")]
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private Vector4[] m_AdditionalLightSpotDirections;
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// Token: 0x04000305 RID: 773
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x40002C9")]
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private Vector4[] m_AdditionalLightOcclusionProbeChannels;
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// Token: 0x04000306 RID: 774
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x40002CA")]
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private bool m_UseStructuredBuffer;
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// Token: 0x02000088 RID: 136
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[Token(Token = "0x20000BE")]
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private static class LightConstantBuffer
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{
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// Token: 0x04000307 RID: 775
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[Token(Token = "0x400048C")]
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public static int _MainLightPosition;
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// Token: 0x04000308 RID: 776
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[Token(Token = "0x400048D")]
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public static int _MainLightColor;
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// Token: 0x04000309 RID: 777
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[Token(Token = "0x400048E")]
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public static int _AdditionalLightsCount;
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// Token: 0x0400030A RID: 778
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[Token(Token = "0x400048F")]
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public static int _AdditionalLightsPosition;
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// Token: 0x0400030B RID: 779
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[Token(Token = "0x4000490")]
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public static int _AdditionalLightsColor;
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// Token: 0x0400030C RID: 780
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[Token(Token = "0x4000491")]
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public static int _AdditionalLightsAttenuation;
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// Token: 0x0400030D RID: 781
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[Token(Token = "0x4000492")]
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public static int _AdditionalLightsSpotDir;
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// Token: 0x0400030E RID: 782
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[Token(Token = "0x4000493")]
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public static int _AdditionalLightOcclusionProbeChannel;
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}
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}
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}
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