Files
Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/LightInBin.cs
T
2026-04-10 22:50:51 +02:00

21 lines
429 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000031 RID: 49
[Token(Token = "0x200002B")]
public struct LightInBin
{
// Token: 0x04000119 RID: 281
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40000F6")]
public ushort lightIdx;
// Token: 0x0400011A RID: 282
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40000F7")]
public float clusterImportance;
}
}