Files
Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/MotionBlurQuality.cs
T
2026-04-10 22:50:51 +02:00

21 lines
396 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000045 RID: 69
[Token(Token = "0x200003F")]
public enum MotionBlurQuality
{
// Token: 0x04000175 RID: 373
[Token(Token = "0x4000152")]
Low,
// Token: 0x04000176 RID: 374
[Token(Token = "0x4000153")]
Medium,
// Token: 0x04000177 RID: 375
[Token(Token = "0x4000154")]
High
}
}